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Corrupted Gameplay Assets - Suicide Squad: Kill the Justice League

Some of the more challenging assets to translate from the art direction involved avoiding a full-on sci-fi look. The goal was to reanimate assets corrupted by Brainiac while retaining parts and pieces of the original asset or vehicle. These assets are team builds. There are a few more in the game that I'll add as soon as I have time.

Chris Goff - Concept
Michael Broussard - Concept

Glen Saberton - Art Direction
Remi Lefort – Modeling and Materials, core behemoth modeler
Ivan Nestorov – Modeling and Materials, previs and 3d concept
Pawel Ptaszynski – Modeling and Materials, Optimisation
Jordan Clarry - Modeling and Materials, Optimisation
Bernhard van der Horst - Modeling and Materials
Me - Modeling and Materials, Optimisation, Blueprint Support, task breakdowns, etc.
Toby Ellis - Production

Team Collaboration:

Anthony Wicker - Emplacement core designer
James Vassiliou - Activity Designer
Johnny Armstrong - Activity Designer
Yaser Hussain - VFX Lead
James Condliffe - VFX and VFX destruction
Oriol Sans - VFX
Ingmar Clarysse - VFX
Leroy Noel - VFX
Andrew Quinn - Audio design and integration

Vitor Castanheira - Code Support
Luke Giddings - Code Support
Chris Emmit - Code Support
Lance Dyson - Code Support
Gil Canizes - Codes Support
Ivan Okhinchenko - Code Support
Dominic Birmingham - Navigation

Tristan Lawler - Rigging
Adam Oreston - Final Behemoth rig, rigging
Anastasia Boukoura - rigging

David Houston - Animation
Florent Rubio - Animation

Please let me know if I missed a name.

The behemeth base body was modelled by remi lefort. Additional parts were modelled by Pawel Ptaszynski. Final materials by Jordan Clarry and I.  Cars at the bottom for scale.

The behemeth base body was modelled by remi lefort. Additional parts were modelled by Pawel Ptaszynski. Final materials by Jordan Clarry and I. Cars at the bottom for scale.

I made some additional materials for the destroyed behemoths in the main story. Variations of this can be seen in season play.

I made some additional materials for the destroyed behemoths in the main story. Variations of this can be seen in season play.

Concept by Michael Broussard.  Base helicopter model made by exdev, and corrupted version made by me.

Concept by Michael Broussard. Base helicopter model made by exdev, and corrupted version made by me.

An asset that went through a ton of change early in development conceptually.  A reminder that sometimes you have to pivot.

An asset that went through a ton of change early in development conceptually. A reminder that sometimes you have to pivot.