All cinematic vehicles were custom-made and underwent numerous revisions to support the narrative. Below is a list of the developers who brought this content to life. I was pleased to lead the effort on this content and take these screenshots from the game. Vehicles were team builds, but each vehicle had an artist on the Game Art team as the primary developer. Credits on each vehicle are below these images.
Cinematic Vehicles team:
Remi Lefort – Principal vehicle materials
Ivan Nestorov – Principal vehicle modeler
Bernhard van der Horst – Vehicle 3d concepts and previs
Pawel Ptaszynski – Vehicle materials, optimization
Jordan Clarry - Vehicle materials, optimization
Me – Lead Artist, Modeling and Materials, feedbacks, technical
Len de Gracias – Senior External Development Manager
Toby Ellis - Production
Hanno Hinkelbein - VFX
James Condliffe - VFX
Nick Maw-Naing - vehicle animation
Steven Randell – Support engineer - exdev
Concept Art:
Chris Goff
Tom Namielski
Michael Broussard
Rigging:
Mieke Yperman
Tristan Lawler
Adam Oreston
Exdev vehicle modeling and wheels team:
Wang Yufang – Art Producer
Li wei wei - Production
Long Jie - Production
Tian Guilin – art director
Huang Wenbo – technical artist
Chen Chao – vehicle modeling
Zhang Shuai - vehicle modeling
Tao Haocheng - vehicle modeling
Su Chang - vehicle modeling
Zhou Yikuan - vehicle modeling
Zhou Zichen - vehicle modeling
Dai Rong - vehicle modeling
Sun Shuai - vehicle modeling
Lin qiming - vehicle modeling
Hong Shoaling - vehicle modeling
Li Shuyu - vehicle modeling
Pan Chen - vehicle modeling
Please do message me if I missed a name.