Website powered by

Cinematic Vehicles - Suicide Squad: Kill the Justice League

All cinematic vehicles were custom-made and underwent numerous revisions to support the narrative. Below is a list of the developers who brought this content to life. I was pleased to lead the effort on this content and take these screenshots from the game. Vehicles were team builds, but each vehicle had an artist on the Game Art team as the primary developer. Credits on each vehicle are below these images.

Cinematic Vehicles team:
Remi Lefort – Principal vehicle materials
Ivan Nestorov – Principal vehicle modeler
Bernhard van der Horst – Vehicle 3d concepts and previs
Pawel Ptaszynski – Vehicle materials, optimization
Jordan Clarry - Vehicle materials, optimization
Me – Lead Artist, Modeling and Materials, feedbacks, technical
Len de Gracias – Senior External Development Manager
Toby Ellis - Production
Hanno Hinkelbein - VFX
James Condliffe - VFX
Nick Maw-Naing - vehicle animation
Steven Randell – Support engineer - exdev

Concept Art:
Chris Goff
Tom Namielski
Michael Broussard

Rigging:
Mieke Yperman
Tristan Lawler
Adam Oreston

Exdev vehicle modeling and wheels team:
Wang Yufang – Art Producer
Li wei wei - Production
Long Jie - Production
Tian Guilin – art director
Huang Wenbo – technical artist
Chen Chao – vehicle modeling
Zhang Shuai - vehicle modeling
Tao Haocheng - vehicle modeling
Su Chang - vehicle modeling
Zhou Yikuan - vehicle modeling
Zhou Zichen - vehicle modeling
Dai Rong - vehicle modeling
Sun Shuai - vehicle modeling
Lin qiming - vehicle modeling
Hong Shoaling - vehicle modeling
Li Shuyu - vehicle modeling
Pan Chen - vehicle modeling

Please do message me if I missed a name.

The base tank asset was created by our exdev partners. The final materials were made by me. The painting of Waller was crafted by Michael Broussard.  Original tank base concept by Tom Namielski

The base tank asset was created by our exdev partners. The final materials were made by me. The painting of Waller was crafted by Michael Broussard. Original tank base concept by Tom Namielski

Everyone touched this vehicle at one point. The base body was created by external development. Initial feedbacks from Remi Lefort and Ivan Nestorov. Branding development by Len de Gracia and our exdev partners.

Everyone touched this vehicle at one point. The base body was created by external development. Initial feedbacks from Remi Lefort and Ivan Nestorov. Branding development by Len de Gracia and our exdev partners.

The base body was created by external development. Initial feedback by Remi Lefort and I. Concept by Michael Broussard and Chris Goff. Final materials by the team and I.

The base body was created by external development. Initial feedback by Remi Lefort and I. Concept by Michael Broussard and Chris Goff. Final materials by the team and I.

Base build by Ivan Nestorov and the kit by our external partners. Lighting and final materials by me.  Concept by Tom Namielski.

Base build by Ivan Nestorov and the kit by our external partners. Lighting and final materials by me. Concept by Tom Namielski.

Build by Ivan Nestorov.  Final materials by Bernhard van der Horst, Pawel Ptaszynski, and I.  Turret by Donnie Oliver.  Technical art and rigging + testing, and optimisation by me.  Physics code by Graham Daniell.  Animations by Nick Maw-naing

Build by Ivan Nestorov. Final materials by Bernhard van der Horst, Pawel Ptaszynski, and I. Turret by Donnie Oliver. Technical art and rigging + testing, and optimisation by me. Physics code by Graham Daniell. Animations by Nick Maw-naing

Remi Lefort did the build, and Pawel Ptaszynski made the final materials.  I made the concept adjustments and did the optimisation for this asset. Ivan Nestorov designed the parts and shapes for Lex's tech based on a concept by Chris Goff.

Remi Lefort did the build, and Pawel Ptaszynski made the final materials. I made the concept adjustments and did the optimisation for this asset. Ivan Nestorov designed the parts and shapes for Lex's tech based on a concept by Chris Goff.

Base build by external development and feedback/review by Remi Lefort.  Concept by Tom Namielski.  Technical art and final polish by me.

Base build by external development and feedback/review by Remi Lefort. Concept by Tom Namielski. Technical art and final polish by me.

Base build by Remi Lefort. I did the final material pass. Look dev and animation tests by Bernhard van der Horst. Concept by Tom Namielski.

Base build by Remi Lefort. I did the final material pass. Look dev and animation tests by Bernhard van der Horst. Concept by Tom Namielski.

Build by Remi Lefort. I did the technical setup for this asset and optimisation.  Concept by Chris Goff.

Build by Remi Lefort. I did the technical setup for this asset and optimisation. Concept by Chris Goff.