The art direction aimed to infuse the vehicle designs with a sleek, modern aesthetic that retains a timeless quality. All vehicles have an optimised material layering workflow using a mixture of baked parts and mid-poly modeling. These vehicles were meticulously optimized for destruction, aligning perfectly with the game's design requirements.
Concept Art:
Tom Namielski
Chris Goff
Modeling and texturing:
Remi Lefort – Principal vehicle materials
Ivan Nestorov – Principal vehicle modeler
Shawn Spetch - Lead Artist, Vehicle modeling and materials, optimisation
Pawel Ptaszynski – Vehicle modeling and materials, optimisation
Jordan Clarry - Vehicle modeling and materials, optimisation
Vehicle Destruction team:
Jordan Clarry - Destruction system development, Vehicle modeling and materials, optimization
Shawn Spetch - Vehicle modeling and materials, destructible support, optimisation, feedbacks, etc.
Nicolas Pirot - Vehicle destruction technical and Blueprint
Mathew Ho - Destructibles and destructible asset support
Leo Magrin - Audio design
James Condliffe - VFX setup and destruction
Hanno Hinkelbein - VFX support
Leroy Noel - VFX support
Graham Daniell - Code support
Angus Plummer - Physics code support
Feras Hathaf - Physics code support
Aadit Doshi - Code support
Toby Ellis - Production
Exdev vehicle modeling and wheels team:
Wang Yufang – Art Producer
Li wei wei - Production
long Jie - Production
Tian Guilin – art director
Huang Wenbo – technical artist
Chen Chao – vehicle modeling
Zhang Shuai - vehicle modeling
Tao Haocheng - vehicle modeling
Su Chang - vehicle modeling
Zhou Yikuan - vehicle modeling
Zhou Zichen - vehicle modeling
Dai Rong - vehicle modeling
Sun Shuai - vehicle modeling
Lin qiming - vehicle modeling
Hong Shoaling - vehicle modeling
Li Shuyu - vehicle modeling
Pan Chen - vehicle modeling
Please do message me if I missed a name.