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RIGS - Zurich

Zurich was the first DLC map update for RIGS. My contributions included layout, shell modeling and composition. I worked on most of the ramps, walls, materials, and propogation. Also adjusting geometry for optimisation for performance. I really enjoyed playing this map while we were working on it.

I reworked all ramps for RIG movement until they felt right for movement in VR. So many trims...swept :p

I reworked all ramps for RIG movement until they felt right for movement in VR. So many trims...swept :p

Layout, shell modeling,  and texturing

Layout, shell modeling, and texturing

Lower level play space adjustments and material work

Lower level play space adjustments and material work

Lower level play space adjustments and materials work

Lower level play space adjustments and materials work

Layout, shell modeling,  and texturing

Layout, shell modeling, and texturing

RIGS Mechanized Combat League - Winter Season Update Trailer I PS VR