This was my second project to use Frostbite. My contributions included lighting, world building, level flow and layout, and asset creation. Also I did lots of optimization, shader work, and post. Some tile sets were shared from other areas of DAI, and I am not responsible for every static asset in these levels. It was a big collaboration.
The core team - Robby Lamb, Ben Lewis, Paul Haskins, Connor McCampbell, Chris Hahn, Christian Clark