The Nevada level for Rigs (2016) went through many passes for VR comfort. This was one of our favorite playable maps of the game.
I used world machine to generate erosion around the ramps and rocks in the play-space.
The textures used in conjunction with the macro meshes. The heightmaps were ran through substance for the roughness, reflectance, and albedo. Unfortunately I no longer have the source.
Sand slide decals for the Rigs
Besides the metal and concrete decals streaks I made most of the damage in the game.
Macro sculpts for large forms
rocks were created with a combination of 3dcoat and zbrush
A displacement blend setup between 3 materials for an unreleased RIGS map.
Some snow tests using a combination of Substance and Zbrush
Quick erosion pass and macro normal maps added to in the Shader
Some of the photogrammetry -delighting, reprojection, and retopo for Nevada