The Game Art team enriched the story with hundreds of cinematic props and interactive assets. The art content ranged from activities to boss fights and cinematics. (This is just a sample, and not everything)
Key team collaborations included Concept Art and VFX for assets, with additional code support provided specifically for gameplay elements and bespoke content. It was a significant team effort.
I was delighted to lead the content creation and provide feedback as needed. I'm happy to have worked with a super talented team.
Asset Art creation, look development, and animation testing:
Bernhard van der Horst – Modeling and Materials
Pawel Ptaszynski – Modeling and Materials
Jordan Clarry - Modeling and Materials
Ivan Nestorov - Modeling and Materials
Me – Modeling and Materials, feedbacks, task breakdown
Toby Ellis - Production
Art Direction:
Glen Saberton - Art Direction
David Hego - Art Direction
Chris Goff - Concept
Harry Rowland - Concept
Michael Broussard - Concept
Rigging collaboration:
Adam Oreston
Elena Pellegrini
Anastasia Boukoura
Mieke Yperman
VFX collab:
Hanno Hinkelbein
Oriol Sans
James Condliffe
Yaser Hussain
James Condliffe
Will Schoolcraft
Laura Higgins
Animation collab:
Florent Rubio
David Houston
Vitalii Stepchenko