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Cinematic Assets - Suicide Squad: Kill the Justice League

The Game Art team enriched the story with hundreds of cinematic props and interactive assets. The art content ranged from activities to boss fights and cinematics. (This is just a sample, and not everything)
Key team collaborations included Concept Art and VFX for assets, with additional code support provided specifically for gameplay elements and bespoke content. It was a significant team effort.
I was delighted to lead the content creation and provide feedback as needed. I'm happy to have worked with a super talented team.

Asset Art creation, look development, and animation testing:
Bernhard van der Horst – Modeling and Materials
Pawel Ptaszynski – Modeling and Materials
Jordan Clarry - Modeling and Materials
Ivan Nestorov - Modeling and Materials
Me – Modeling and Materials, feedbacks, task breakdown
Toby Ellis - Production

Art Direction:
Glen Saberton - Art Direction
David Hego - Art Direction
Chris Goff - Concept
Harry Rowland - Concept
Michael Broussard - Concept

Rigging collaboration:
Adam Oreston
Elena Pellegrini
Anastasia Boukoura
Mieke Yperman

VFX collab:
Hanno Hinkelbein
Oriol Sans
James Condliffe
Yaser Hussain
James Condliffe
Will Schoolcraft
Laura Higgins

Animation collab:
Florent Rubio
David Houston
Vitalii Stepchenko