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Brainiac Towers - Suicide Squad: Kill the Justice League

We had the opportunity to work on infusing the brainiac tech art direction
into an environment. The entire set of structures was an evolving environment
created from the Earth 2 crystal.

Core team:

Glen Saberton - Art Direction
Chris Goff - Concept Art
Pawel Ptaszynski – Modeling and Materials, optimization
Jordan Clarry - Modeling and Materials, optimization
Bernhard van der Horst – Modeling and Materials, optimization
Me – Art lead, Modeling and Materials, lookdev, feedbacks
Toby Ellis - Production
Abelardo Polonio - Lighting
Oriol Sans - VFX
Will Hurst - Crystalline asset generation

Let me know if I missed a name, thanks.

Look dev I made for the crystals in Earth 2. Houdini asset generation by Will Hurst.

Look dev I made for the crystals in Earth 2. Houdini asset generation by Will Hurst.

Some look dev I worked on for the stronghold rocks early in production. These ended up being used in Earth2.

Some look dev I worked on for the stronghold rocks early in production. These ended up being used in Earth2.