My first big game to work on while at Gearbox. My responsibilities were buildings, asset kits, materials, and destruction.
Buildings, Model kits and materials. Grass and trees by other Gearbox artists
Buildings, Model kits and materials. VFX by the vfx team.
Buildings, Model kits and materials
I made most of the bullet decals for the game
Worked hard on developing the hierarchy system for destruction. Properties per chunk were adjusted in Unreal Phat. The destructible cover became a core part of the game play.