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Brothers in Arms: Hell's Highway

My first big game to work on while at Gearbox. My responsibilities were buildings, asset kits, materials, and destruction.

Buildings, Model kits and materials. Grass and trees by other Gearbox artists

Buildings, Model kits and materials. Grass and trees by other Gearbox artists

Buildings, Model kits and materials. VFX by the vfx team.

Buildings, Model kits and materials. VFX by the vfx team.

Buildings, Model kits and materials

Buildings, Model kits and materials

I made most of the bullet decals for the game

I made most of the bullet decals for the game

Worked hard on developing the hierarchy system for destruction.  Properties per chunk were adjusted in Unreal Phat. The destructible cover became a core part of the game play.

Worked hard on developing the hierarchy system for destruction. Properties per chunk were adjusted in Unreal Phat. The destructible cover became a core part of the game play.

Lots of building kits

Lots of building kits

misc assets

misc assets