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Aliens : Colonial Marines

Despite the reviews, I enjoyed working on art for this game while at Nerve. We were responsible for helping get this out the door - working on several campaign maps and most of the multiplayer and MP DLC. My primary responsibilities were lighting, world-building, and asset creation. The ACM engine was a very powerful version of Unreal at the time, and I learned a lot of lighting and composition techniques in a short period.

Before and After
Lighting and composition, asset work

Before and After
Lighting and composition, asset work

Derelict has been lost to the harddrive gods...

Derelict has been lost to the harddrive gods...

Before and After shots - Lighting and composition

Before and After shots - Lighting and composition

Lighting and composition, asset work

Lighting and composition, asset work

Lighting and composition

Lighting and composition

Lighting And composition, asset work

Lighting And composition, asset work

Lighting and composition, asset work

Lighting and composition, asset work

Lighting and composition

Lighting and composition

Lighting and composition and collab with other nerve artists

Lighting and composition and collab with other nerve artists

Lighting and composition, asset work

Lighting and composition, asset work

Lighting and composition, asset work

Lighting and composition, asset work

Lighting and composition, asset work

Lighting and composition, asset work

Lighting and composition

Lighting and composition

Lighting and composition, box art, asset work

Lighting and composition, box art, asset work

Lighting and composition, scene featured in Game Informer

Lighting and composition, scene featured in Game Informer

Lighting and composition, assets work

Lighting and composition, assets work

Lighting and composition, asset work

Lighting and composition, asset work

Lighting and composition

Lighting and composition